Red Orchestra gameplayRed Orchestra concentrates mostly on the multiplayer aspect of the game, although there is a singleplayer 'Practice' mode available. Red Orchestra: Ostfront 41-45 features an advanced ballistics system for both small arms and tank rounds - incorporating, flight time, and tanks with more realistic armor properties than most games (featuring: penetration and deflection, in relation to range and projectile trajectory angle). The player's movements are realistically modeled, giving them the ability to lie and move prone, sprint (while standing or crouching) and to deploy machine guns on objects.Red Orchestra is notable for its emphasis on realism in comparison to other World War II-based FPS games. There is no 'crosshair' for a player to aim with in the middle of their screen; instead, the player must either aim down the three-dimensional iron sights, or aim from the hip using the game's free-aim system.
The former requires compensating for the breathing of the character and natural sway from holding the gun, while the latter is much quicker but accurate only at very short range. The player must also keep track of their ammo usage mentally unlike many other FPS games, most of which use an ammunition counter. Additionally, the player's health status is not represented by 'health points' as many other games use, but by a diagram of the player's body with reddened sections that show where he or she has been wounded; there is no way to recover from wounds, although after a brief period of time, the player will function at 100% again. Receiving wounds will temporarily slow the player down, especially if they receive a wound to the legs or feet; receiving a wound to the hands causes the player to drop their currently held weapon on the ground. Rifles usually kill players in one shot if they connect with the torso or head.Vehicle support is also a prominent feature of the game. The player can operate the combat vehicles as one of the crew members.
Most tanks, for example, can accommodate up to three crew members (a driver, a commander and a machine-gunner) to make them fully effective in close city fighting, however it is easy to crew a tank solo and simply switch to different positions as needed. When grouped together in a vehicle, all players in the vehicle receive points for their actions and for the actions of their fellow crew members; for example, if a player is driving a tank and the tank commander destroys an enemy tank, both the player and the commander will receive the appropriate number of points for that kill. When operating a tank solo, the player can only perform one of the roles at a time; this prevents a solo player from being able to fire, move and reload all at the same time (reloading is a task performed by the commander). The game also features artillery support in some maps which can be utilized by both squad leaders and tank commanders.Maps.
Red Orchestra environment depicting the German ReichstagRed Orchestra features 16 official maps and 10 community-made maps supported by the developers. The Red Orchestra SDK, though never gone beyond, has allowed the production of hundreds of user-created maps.Red Orchestra features several different map types. Infantry maps focus on infantry combat, but can occasionally include APCs. Tank maps focus on tank combat. Combined Arms features gameplay which makes the coordination of infantry and armor its focal point.
However, in many maps only when something on the map such as a wall or a fence is part of an objective or blockade can it be interacted with. The maps feature many broken buildings and vehicles as well as propaganda posters and resupply areas to add to the realism.Background Red Orchestra began development as a single player game based on the, during.
During development, Red Orchestra moved from the engine to the engine (both powered by ), before it evolved into a multi-player realism based, based on warfare, as a for, and later for.Red Orchestra: Combined Arms Red Orchestra: Combined Arms is a for and previously for originally developed by an independent international mod team, set on the during.The Red Orchestra developers, entered the, with a grand prize of free 2.5 and 3.0 licenses. The aspect of the game in version 3.0 was brought about by heavy suggestion that vehicles should be included to secure progression in the MSUC. Further refinement of the Red Orchestra total conversion led to version 3.3, the last version of the mod.On Monday 21 November 2005 Tripwire Interactive announced that they would be releasing Red Orchestra: Ostfront 41-45 over, 's digital content distribution platform. The game was released on Tuesday 14 March 2006 on the Steam network. Pre-purchasing and pre-loading began one month prior on 14 February.
Published the retail boxed version worldwideLoki installers for Linux gamers supplies a installer for the original Red Orchestra: Combined Arms modification. It is made to work with the Linux port of Unreal Tournament 2004, and has an installer for both the original mod and the Summer Offensive Map Pack Addon.It is notable for its emphasis on realism in comparison to other World War II-based. Unlike most FPSs, there is little on-screen information. There are no crosshairs in the middle of the screen; instead, the player must aim using simulated three-dimensional, compensating for the breathing of the character and natural sway from holding the gun. The player must also mentally keep track of ammo usage, unlike in games such as which use an ammunition counter. Health status is not represented by points, but by a diagram of the player's body with reddened sections that show where he or she has been wounded.
The bolt-action rifles in the game can often kill a player in one shot if rounds connect with any part of the torso or head. Semi-automatic rifles, such as the and, are also capable of killing in one shot.Critical reception ReceptionAggregate scoreAggregatorScore81/100Review scoresPublicationScore7.9/108.5/1083%74%78%The PC version received 'favorable' reviews according to the website.Red Orchestra won 's 2004 'Best Mod' award.Ostfront 41-45 was a runner-up for 's list of the top 10 computer games of 2006. ^ Tom McNamara (March 31, 2006). Retrieved January 18, 2017. ^ Bob Colayco (April 5, 2006). John Gibson, Tripwire Interactive president (April 24, 2009). Retrieved April 24, 2009.
Rainier van Autrijve (August 26, 2004). Retrieved July 16, 2008.
Linux Installers for Linux Gamers. ^. Retrieved January 18, 2016. Andy Mahood (April 12, 2006). Retrieved January 18, 2017. 'Red Orchestra: Ostfront 41-15'.: 82.
May 2006. 'Red Orchestra: Ostfront 41-45'.: 46. June 2006. 'PC Review: Red Orchestra: Ostrfront 41-45'.: 78. June 2006. Tom Price (June 20, 2006). Archived from on July 3, 2006.
Retrieved January 18, 2016. Daniel Emery (July 2, 2006). From the original on May 1, 2009.
Retrieved January 18, 2017. (subscription required). Staff (March 2005). 'The Best of 2004; The 14th Annual Computer Games Awards'.
(172): 48–56. Staff (March 2007). 'The Best (and Worst) of 2006; The 16th Annual Computer Games Awards'.
(195): 46–51. Steam.External links Wikimedia Commons has media related to. (archived).
at.
I have played this game longer than any other. This is because this game has the best multiplayer if you want the ultimate realistic hardcore FPS experience.
Red Orchestra 2 Tank Commander Guide
The soundscape is excellent. Weapons sound very realistic, whether near, far, or inside a building. Weapon handling (accuracy etc) are still the best I have ever seen in any game (much better than ARMA series in my opinion). There are some neat gameplay mechanics that simulate suppression, and reward teamwork and discourage camper score-whoring.
This is probably the only game that really models suppression. Don't bother with the single-player though, its rubbish and the AI is dumb. When it was released back in 2011, it was rough around the edges with lots of bugs, but now in 2014, with continuous support from the devs, virtually all the problems have been ironed out, and it now runs very stable. Being realistic and brutal, this is very unforgiving to noobs (and CoD players). Only 1 rifle bullet is needed to kill.
Noobs spawn, run forward, and get killed by enemy artillery, or a tank 300m away, or a sniper 200m away, or a machine gunner 150m away, or a maxed out assault trooper 5m away, and never see it coming. Being realistic, machine guns are almost just as accurate as sniper rifles, but it is slightly harder to spot prone enemies without the scope. I am usually the machine gunner, and by a round's end (20min) I may have killed over 80 of them and only died 5 times.
That's how ruthless this game is. This is arguably both the game's biggest strengh, and its biggest problem.
This game uses a leveling and unlock system, but it is still quite fair on new players. While fully levelled guns will help (with slightly reduced weapon sway, recoil, reload time, magazine size etc) it is still only 20% of your effectiveness and the remaining 80% is down to your tactical awareness, teamwork, and most of all, your individual skill. That is the most important thing. If you are naturally good, you will start out quite well and only get better as you level up, but if you are not so good at aiming with a mouse, you might always struggle. The online community is more mature than in most other shooter games. We still get the occasional 12 year old, but not too often. As of Dec-2014 there are still a good range of servers and a good volume of players online (about 1500 Sunday night, 300 Monday morning).
At peak times there are about 5-10 servers with 64 players, and some servers occasionally go over the 64 player limit. The most I have seen is 85, that was epic. In 800 hours of gameplay I have only seen 1 incident of hacking (the artillery hack), and that one was patched out by the devs within days. So, this game has a virtually hack-free environment. So, this game is too brutal and realistic for many, but if CoD or Battlefield is not cutting it for you, I recommend you try this.
If you're not already familiar with the setup to RO2, please give me a moment to explain. The setting for this game is the city of Stalingrad, located on the west bank of the Volga river in southern Russia. The battle of Stalingrad lasted from July 1942 to February 1943 and stands as the most apocalyptic and devastating battle in human history. Naturally, you play as the German fascist invader, or the Russian Bolshevik defender. Personally, I enjoy the role of the 6th Army landser fighting the hated Rotschweine, but if that's not your thing, you can always be Ivan!
The choice is yours!Now, I bought Red Orchestra 2 Heroes of Stalingrad and Red Orchestra Ostfront only after putting a lot of time into researching what WWII shooter would be my best replacement for Battlefield 1942 (a game I only stopped playing because of the changes to my favorite server). I was focused on finding something a little more serious and realistic than classic BF; something that would be a little more challenging.Well Red Orchestra 2 is exactly that. If Amazon would allow me to, I would give this game at least 4 stars for frustration.
Because when you first start out and you don't know the maps or haven't tuned your skills yet, you die a lot. This game is in no way forgiving of mistakes. Any hit to the torso with something larger than a pistol round is fatal. Get hit in the foot or leg and you're alive, but only for a couple more seconds, as you can no longer run and are stuck out in no man's land, making you a perfect target for enemy riflemen.
Any hit you take in a vital area that doesn't immediately kill you must be bandaged quickly, because you will only have a few seconds before you start to bleed out and lose consciousness. But if you've been doing the math here, you've realized that these conditions also make you extremely deadly. If you get the drop on Ivan first and hit him square in the chest, that's it. He's not going to power through it and keep shooting. He's going to fall where he stands, never to bother you or your Komeraden again. It's this lethality that makes RO2 so brutally fun. You must be cautious, but at the same time you must strike quickly to defeat your enemy.The gameplay is immediately made more serious and tense with this increase in firepower.
When it only takes one shot to kill you, you suddenly find yourself hesitant to run out of cover or across open areas. While the controls are a little awkward to begin with, they can easily be modified to your preferences (I personally changed a couple to make the transition between BF and RO2 easier and have had no problems). The sound also adds another level of intensity to the RO2 experience. I highly recommend that before you start playing you turn on the native voices and turn off the music. Your heart beats all the faster when you're alone in a building and all you can hear is Ivan stomping around upstairs and talking in his rough Slavic tongue. Every single encounter with an enemy soldier turns into an epic battle, and the feeling you get when you finally run him through with the bayonet is one of absolute relief. The blood and gore thrown into RO2 just adds to the effect.
Simply watch as you paint the walls red with headshots or tear limb from body with your anti-tank rifle!For those of you familiar with the battle of Stalingrad, or the Ostfront in general, you will be glad to see the amount of detail that was put into this game. If you are so inclined, google a recon photo of Pavlov's House and the surrounding area in 1942 and you'll see that the RO2 map of the same name is virtually identical. The 'house' itself also looks just like the real one, which adds another level of realism and enjoyment to the game. As for weapon functions, I was impressed to see that if you don't watch your rate of fire on the machine guns they will overheat, and in the case of the MG34, you will have to change barrels in order to keep up your fire. Another impressive feature put into this game is the tanks (the T34 on the Russian side and the Panzer IV for the Germans).
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Both tanks are incredibly detailed and realistic. They respond very acutely according to where you have been hit by anti-tank fire and both contain specific weak spots to aim for when on the opposing side.As for the team setup in RO2, it is exactly the same as RO1. For those of you who haven't played RO1, this means that teams are structured as a unit. On the top, you have one person operating as Team Leader/Commander who calls in artillery and directs troop movement. Next you have 4 or 5 Squad Leaders/NCO's who carry the valuable smoke grenades and also serve as mobile spawns for the men within their squad. Following behind in each squad is an assault trooper, a machine gunner, and a mess of rifleman.
There will also be a couple marksman thrown in as well, but they operate individually, not within a squad. In certain maps, there are extra classes such as Anti-tank soldiers and Engineers, but they will not always be available.
Coming from Battlefield this was a great relief for me, as FINALLY not every fool on your team can pick up a sniper rifle and go hide in the mountains. But as I'm sure you can imagine, this system also has a bad side to it. It can be a hell of a lot of fun when the people on your team have mics and know what they're doing, but if they don't, and some kid who bought the game 2 days ago opts to be your Team Leader, you're probably screwed. Fortunately most servers have admins on to control this annoying occurrence, but problems still arise from time to time.The weapons are detailed and perform as they should. Most have upgrades you can get after killing a set number of enemy soldiers, such as a bayonet for your standard rifle or a scope with higher magnification on the sniper rifles. Most weapons have 1 upgrade, some have 2, some have none.
This is mainly due to the realistic nature of said upgrades (no red dot sight for your Schmeisser CoDies).Unfortunately, this game is not without its faults. A few sacrifices were made in the field of realism to appease a group of gamers less concerned with historical accuracy. First off, a couple weapons are thrown in as unlockables that really make no sense in the time period. For instance, as a German you can get your hands on an early version of the Sturmgewehr 44 called the Maschinekarabiner 42(H). Historically a very limited number of these weapons were produced and it is very unlikely that any made it to Stalingrad. As for the Russians, their unlockable assault weapon is the AVT-Battle Rifle, which almost defies explanation. It is, in essence, a fully automatic version of the SVT-40 semi-auto rifle.
Initially I believed this rifle to be completely imaginary, but, as my research tells me, the Russians did indeed make a couple thousand full auto versions of the SVT (WOW). Once again though, these rifles would not have made an appearance in Stalingrad. Secondly, they added a little thing called the Recon Plane, which is awkwardly similar to a spy plane in CoD. Its purpose is to let you know the general location of enemy troops so you can mark artillery accordingly, but it functions more accurately than that. It can detect you and reveal your location to the enemy even if you are in a building or well camouflaged.
This is annoying, but it by no means ruins the game.All in all, Red Orchestra 2 is the most realistic and enjoyable WWII shooter I have ever played, with endless hours of close in, house to house fighting. Along with the steady stream of new maps and updates that come via Steam, RO2 continues to get better, and if at all possible, more brutal. These comments are general and mostly about the single player game.There are some good things about this game; The graphics are good and representation of real structures is historically accurate. Much of the conflict is at longer, more realistic ranges. The weapons and their sounds are quite authentic. If you get shot, you'll likely die and have to re-spawn. No hide and heal.Here are the problems in my opinion.1.
Freezes and drops me into Windows. (Vista OS).2. If you have an older mouse or trackball, well, you are in for a rough time. The middle mouse button and wheel are used extensively. It is almost impossible to melee, because you have to remap the middle mouse button to the keyboard-and all the easily accessible keys are in use.
Look at the keyboard, press the key and get ready to hit, and you're dead because of the delay.3. While you should be able to command your squads to defend or attack positions, they seem to be all over the place. There is no feeling of coherence. Your squad does not seem to be operating as a unit, protecting each other with covering fire and flank support. There is no feeling of a real life attack on strong points.
The computer assigns individual defensive (and offensive) positions. Graphic pieces of your squad mates are frequently in your way blocking your view. The program isn't shy about screwing up your view or position with overlapping NPC graphics. Sometimes squad-mates or opponents just stand around while you get killed by melee. The multiplayer game should be better in this regard.4. The vehicle controls are clunky. Tanks can get easily stuck at an obstacle and fail to reverse away.
Response is slow and sometimes unpredictable.5. Your assignments are frequently unrealistic. What good is it to be an MG34 gunner (without a crew) when storming a building. It's a crew-served, and mostly defensive weapon really. It can provide offensive covering fire, but by the time you get into a position to deploy it and provide covering fire, Your unit has scattered and moved on. I found myself putting away the MG and using my secondary weapon, a luger.
Or hoping to get killed so I could re-spawn with an MP40 or KAR98. There are also some weapons that don't work and I don't recognize. One with a scope of sorts is impossible to aim; I think it's a supposed to be a semiauto gw43.I haven't played the Russian side through yet, and hope when I get to the multi-player option, it will be better.Addendum;After playing it through, unfortunately there is no change in my evaluation.
Don't bother unless you just want to play the multi-player module which, while better, isn't that great either. If you're not already familiar with the setup to RO2, please give me a moment to explain. The setting for this game is the city of Stalingrad, located on the west bank of the Volga river in southern Russia. The battle of Stalingrad lasted from July 1942 to February 1943 and stands as the most apocalyptic and devastating battle in human history. Naturally, you play as the German fascist invader, or the Russian Bolshevik defender.
Personally, I enjoy the role of the 6th Army landser fighting the hated Rotschweine, but if that's not your thing, you can always be Ivan! The choice is yours!Now, I bought Red Orchestra 2 Heroes of Stalingrad and Red Orchestra Ostfront only after putting a lot of time into researching what WWII shooter would be my best replacement for Battlefield 1942 (a game I only stopped playing because of the changes to my favorite server). I was focused on finding something a little more serious and realistic than classic BF; something that would be a little more challenging.Well Red Orchestra 2 is exactly that. If Amazon would allow me to, I would give this game at least 4 stars for frustration. Because when you first start out and you don't know the maps or haven't tuned your skills yet, you die a lot. This game is in no way forgiving of mistakes. Any hit to the torso with something larger than a pistol round is fatal.
Get hit in the foot or leg and you're alive, but only for a couple more seconds, as you can no longer run and are stuck out in no man's land, making you a perfect target for enemy riflemen. Any hit you take in a vital area that doesn't immediately kill you must be bandaged quickly, because you will only have a few seconds before you start to bleed out and lose consciousness. But if you've been doing the math here, you've realized that these conditions also make you extremely deadly. If you get the drop on Ivan first and hit him square in the chest, that's it. He's not going to power through it and keep shooting. He's going to fall where he stands, never to bother you or your Komeraden again. It's this lethality that makes RO2 so brutally fun.
You must be cautious, but at the same time you must strike quickly to defeat your enemy.The gameplay is immediately made more serious and tense with this increase in firepower. When it only takes one shot to kill you, you suddenly find yourself hesitant to run out of cover or across open areas. While the controls are a little awkward to begin with, they can easily be modified to your preferences (I personally changed a couple to make the transition between BF and RO2 easier and have had no problems). The sound also adds another level of intensity to the RO2 experience.
I highly recommend that before you start playing you turn on the native voices and turn off the music. Your heart beats all the faster when you're alone in a building and all you can hear is Ivan stomping around upstairs and talking in his rough Slavic tongue. Every single encounter with an enemy soldier turns into an epic battle, and the feeling you get when you finally run him through with the bayonet is one of absolute relief. The blood and gore thrown into RO2 just adds to the effect. Simply watch as you paint the walls red with headshots or tear limb from body with your anti-tank rifle!For those of you familiar with the battle of Stalingrad, or the Ostfront in general, you will be glad to see the amount of detail that was put into this game.
If you are so inclined, google a recon photo of Pavlov's House and the surrounding area in 1942 and you'll see that the RO2 map of the same name is virtually identical. The 'house' itself also looks just like the real one, which adds another level of realism and enjoyment to the game. As for weapon functions, I was impressed to see that if you don't watch your rate of fire on the machine guns they will overheat, and in the case of the MG34, you will have to change barrels in order to keep up your fire. Another impressive feature put into this game is the tanks (the T34 on the Russian side and the Panzer IV for the Germans). Both tanks are incredibly detailed and realistic.
They respond very acutely according to where you have been hit by anti-tank fire and both contain specific weak spots to aim for when on the opposing side.As for the team setup in RO2, it is exactly the same as RO1. For those of you who haven't played RO1, this means that teams are structured as a unit. On the top, you have one person operating as Team Leader/Commander who calls in artillery and directs troop movement. Next you have 4 or 5 Squad Leaders/NCO's who carry the valuable smoke grenades and also serve as mobile spawns for the men within their squad. Following behind in each squad is an assault trooper, a machine gunner, and a mess of rifleman.
There will also be a couple marksman thrown in as well, but they operate individually, not within a squad. In certain maps, there are extra classes such as Anti-tank soldiers and Engineers, but they will not always be available.
Coming from Battlefield this was a great relief for me, as FINALLY not every fool on your team can pick up a sniper rifle and go hide in the mountains. But as I'm sure you can imagine, this system also has a bad side to it. It can be a hell of a lot of fun when the people on your team have mics and know what they're doing, but if they don't, and some kid who bought the game 2 days ago opts to be your Team Leader, you're probably screwed. Fortunately most servers have admins on to control this annoying occurrence, but problems still arise from time to time.The weapons are detailed and perform as they should. Most have upgrades you can get after killing a set number of enemy soldiers, such as a bayonet for your standard rifle or a scope with higher magnification on the sniper rifles. Most weapons have 1 upgrade, some have 2, some have none. This is mainly due to the realistic nature of said upgrades (no red dot sight for your Schmeisser CoDies).Unfortunately, this game is not without its faults.
A few sacrifices were made in the field of realism to appease a group of gamers less concerned with historical accuracy. First off, a couple weapons are thrown in as unlockables that really make no sense in the time period. For instance, as a German you can get your hands on an early version of the Sturmgewehr 44 called the Maschinekarabiner 42(H).
Historically a very limited number of these weapons were produced and it is very unlikely that any made it to Stalingrad. As for the Russians, their unlockable assault weapon is the AVT-Battle Rifle, which almost defies explanation. It is, in essence, a fully automatic version of the SVT-40 semi-auto rifle. Initially I believed this rifle to be completely imaginary, but, as my research tells me, the Russians did indeed make a couple thousand full auto versions of the SVT (WOW). Once again though, these rifles would not have made an appearance in Stalingrad.
Secondly, they added a little thing called the Recon Plane, which is awkwardly similar to a spy plane in CoD. Its purpose is to let you know the general location of enemy troops so you can mark artillery accordingly, but it functions more accurately than that. It can detect you and reveal your location to the enemy even if you are in a building or well camouflaged. This is annoying, but it by no means ruins the game.All in all, Red Orchestra 2 is the most realistic and enjoyable WWII shooter I have ever played, with endless hours of close in, house to house fighting. Along with the steady stream of new maps and updates that come via Steam, RO2 continues to get better, and if at all possible, more brutal.
These comments are general and mostly about the single player game.There are some good things about this game; The graphics are good and representation of real structures is historically accurate. Much of the conflict is at longer, more realistic ranges. The weapons and their sounds are quite authentic. If you get shot, you'll likely die and have to re-spawn. No hide and heal.Here are the problems in my opinion.1.
Freezes and drops me into Windows. (Vista OS).2. If you have an older mouse or trackball, well, you are in for a rough time. The middle mouse button and wheel are used extensively.
It is almost impossible to melee, because you have to remap the middle mouse button to the keyboard-and all the easily accessible keys are in use. Look at the keyboard, press the key and get ready to hit, and you're dead because of the delay.3. While you should be able to command your squads to defend or attack positions, they seem to be all over the place. There is no feeling of coherence. Your squad does not seem to be operating as a unit, protecting each other with covering fire and flank support. There is no feeling of a real life attack on strong points.
The computer assigns individual defensive (and offensive) positions. Graphic pieces of your squad mates are frequently in your way blocking your view. The program isn't shy about screwing up your view or position with overlapping NPC graphics. Sometimes squad-mates or opponents just stand around while you get killed by melee. The multiplayer game should be better in this regard.4.
The vehicle controls are clunky. Tanks can get easily stuck at an obstacle and fail to reverse away. Response is slow and sometimes unpredictable.5. Your assignments are frequently unrealistic. What good is it to be an MG34 gunner (without a crew) when storming a building. It's a crew-served, and mostly defensive weapon really. It can provide offensive covering fire, but by the time you get into a position to deploy it and provide covering fire, Your unit has scattered and moved on.
I found myself putting away the MG and using my secondary weapon, a luger. Or hoping to get killed so I could re-spawn with an MP40 or KAR98. There are also some weapons that don't work and I don't recognize. One with a scope of sorts is impossible to aim; I think it's a supposed to be a semiauto gw43.I haven't played the Russian side through yet, and hope when I get to the multi-player option, it will be better.Addendum;After playing it through, unfortunately there is no change in my evaluation. Don't bother unless you just want to play the multi-player module which, while better, isn't that great either.
Red Orchestra 2 is wonderful.The 'psudo-realism' setting that most Modern-era FPS have taken is vexing. A gaming experience shouldn't require much suspension of disbelief.Team Fortress 2 is a great game for its cartoon fantasy setting, allowing us to imerse ourselves in the gameplay world.Call of Duty on the other hand takes a 'realistic graphic/settings' approuch, but keeps gameplay highly casual (i.e. Health regen, invincible humans, no recoil, unbelievable events, ect.) and fails utterly!RO2: Heroes of Stalingrad on the third hand upholds a deep commitment to realistic gameplay to match its unique real-world setting, the bloodest and most interesting infantry conflict of all time, the Battle of Stalingrad.The game was pushed out early which means lots of bugs and critic reviews that are less prasing than it deserves, but Tripwire has proved itself to be a company commited to ongoing development with loads of free content and performance improvements down the line.
This game has received a lot of criticism since its launch. Knowing that I waited for it to be optimized and built myself a reasonable PC to run it at its highest quality settings. The game loaded without a hitch and runs smoothly on my Core i5 2500K, Nvidia GTX 570 1280MB, 16GB PC3 12800 RAM, Win 7 64, Gigabyte GA-Z68A-D3H-B3 board.
I'm running stock everything - no overclocks and the game runs as smooth as silk. I have had only one CTD and that was just after I started playing the game - no problems since.The game is lovely, awesome graphics, sound and modeling. The maps are a bit limited at this point but new ones are being developed. Tank maps are especially limited but that will get better in time. The realistic mode is better than the older classic mode and I have enjoyed playing on numerous servers that are almost completely full handling 64 players. There is also an 'action' mode for the newer players who are used to COD but I typically avoid those servers.I especially like the Grain Elevator map and the Red October Factory. They also have the newest map released within the past two weeks that features trench warfare in the middle of winter and at night.
As a German player it is very intense and onminous. I love that map - MygaKurga or something like that. The only thing that is missing is the feeling that you are freezing in -25 F cold while trying to navigate your way through the Russian lines.Again this game will eventually be every bit as great as RO1 which I have played for years.
I am not looking back and continue to thoroughly enjoy R02!Buy it and start having a blast! For $17.99 this game is a steal!
Just received this product out of the box. I read many of the reviews saying that it is bugged and very slow performance wise. I'm here to tell you that you don't have to worry about either of those problems.
The current version you'll see on this page is the fully patched and content updated version. This means that it has been optimized for a wide range of PC's to run.Gameplay:The Red Orchestra series is the most realistic FPS's on the market.
Everything is real about it. Gone are the days when you can be the superhuman player we are all familiar with in the Call of Duty and Battlefield franchises. Everything from bullet ballistics, to suppressing fire effects (actually pretty neat feature that works), to changing out the barrels on your heavy MG's. This game is built for realism.There are two campaigns: Single Player and Multiplayer. Obviously, multiplayer is the main focus of this game, just like in the first Red Orchestra, where you can go online and earn achievements/XP just like you would in Call of Duty/Battlefield.
The single player campaign focuses on the Russians and the Germans. You can play both sides. Each sides campaign comes with 12 missions (24 total SP missions in the game).
The campaign is OK. It is not as exciting as the Call of Duty campaigns, but it is more realistic. The SP modes, it seems like, are designed to acquaint the gamer with the online MP maps. I discovered that most of the MP maps were all based from the SP missions. So it works out from there.Notes:-If you are a former RO 1 player single player is almost the same as 'practice mode' with the bots.- If you do not have an internet connection I suggest you either get one or do not buy this game because of its focus being on the multiplayer aspect.
The single player is not entertaining enough standalone to satisfy gameplay.Graphics:My system is pretty midrange, its a laptop: i7 2670QM 2.2 GHZ, NVIDIA GT555M 1 GB DDR5, 8GB RAM, and 500 GB HD. My videocard, for you desktop gamers, is slightly better than an NVIDIA 8800GT.With those specs I was able to play the game mostly maxed out. I have all of the settings set to ultra except for the Anti Aliasing and Shadows. I can play those visuals around 20-35 fps. Use my computer setup as a guide for yours.The graphics of this game are top notch. The weapons look very realistic and are high resolution (I could even see the serial number etched into the barrel!)The lighting is fantastic. How to delete skype account 2018.
When playing it can be tough to spot enemies because of how well they can hide in shadows or use lighting to their advantage. It is very realistic. The screenshots don't do it enough justice. Watch some youtube vids on this game. Also, the textures are very high resolution on everything else.
When coupled with the lighting and other various post-processing effects this game looks extremely realistic.Sounds:Fabulous sound engine. Not much to say here. Very clean, crisp sounds and from what I know, they are accurate.Overall:If you like WW2 shooters you owe it to yourself to buy this game. If you like to just run and gun COD style you probably won't like/adapt to this game easily.
Be patient with it however. It takes some getting used to skill wise. But once you see how amazing the game really is with the realism and graphics combined, Red Orchestra 2 is a real treat.Note: Make sure your PC makes at least the minimum system requirements!!! The game is very well optimized now so a system meeting the minimum can probably play it on low settings. But remember a mid-range system can probably run it close to High-Ultra High which is awesome.
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Red Orchestra 2 Heroes of Stalingrad PC game setup in single direct link for Windows. It’s a superb shooting game with full of actions. Red Orchestra 2 Heroes of Stalingrad Full ReviewWelcome to Red Orchestra 2 Heroes of Stalingrad is one of the best first person shooting video game that has been developed and published under the banner of. This game was released on 13th September 2011. You can also free download from our Website.This is an interesting game with a great storyline and many real real effects therefor thousand of players love to play this game. Now this game is comes with many new additions totally based on battle of Stalingrad. You can fires at enemies you will see bullets drop from the gun.
In this game players has also got ammo counter and take accurate shots on enemies to kill them. You can play this game with your friends because multi player mode is also available for users. You can hide behind the different objects and players will remain save from gunfire and enemies. Size and thickness of objects has a great impact in hiding. This game has got stunning graphics and sound effects which makes it more attractive and gorgeous.
The Red Orchestra 2 Heroes of Stalingrad walkthrough will guide you through the heroes of stalingrad a WWII experience that you will never forget. The walkthrough will take you through this cover system video game, where you will be able to peek or blind fire over the cover, do squad command, supress the enemy and much more.For the first time ever in a first person shooter gamers will be able to experience WWII from the Axis side in a German single player campaign. As always with the Red Orchestra franchise, Tripwire will aim to deliver unrivaled accuracy and attention to detail, along with gritty, vicious combat in multi-player, co-op and solo modes.Red Orchestra 2: Heroes of Stalingrad Walkthrough Part 1Part 2Part 3Part 4Part 5Part 6Part 7Part 8.
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